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Never 2 Old 2 Learn |
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By Marion Ginopolis
I have always been of the mind set that if you want to truly relate to kids, understand them and make good decisions about their learning, you have to directly involve yourself in the things that they are doing. To that end, I started out in my earlier administrative years as an avid arcade game player (PacMan) and then moved on to video game playing. For one thing, I wanted to understand the video game language but, more importantly, I wanted to understand the process of video game playing to determine 1) if/how this could be used in the instructional delivery of lessons and 2) what skills were needed to navigate through the video world. More recently, I created an account in Second Life where I created my avatar. Of course, I made myself much younger, thinner, and blond! However, I had a difficult time maneuvering in this huge 3-D virtual world and found it to be overwhelming with the millions of residents moving around. I got very confused by the buy/sell/trade opportunities and just couldn't wrap my mind around the concept of living in a digital continent. On the other hand, there were similarities to video game playing in that the control of actions occurred by manipulating the mouse or hand control. Being married for 43 years, I was very hesitant to join Match.com, the online dating service, so I asked my daughter if I could log in to her account. You can imagine what her answer was to that. The compromise was that she let me view her account while she stood over me watching. In both the Second Life and Match.com networks I learned that one can be anything or anyone they want to be. And in Match.com, my take-away was that I am glad I'm not single! I graduated to more sophisticated endeavors when I joined the world of online social networking and created a Facebook account. An estimated 300 sites make up the social network universe according to an article in Knowledge@Wharton. MySpace, with 70 million visitors, has become the digital equivalent of hanging out at the mall for today's teens, who load the site with photos, news about music groups and detailed profiles of their likes and dislikes. Other social network sites include Facebook, geared to college students, LinkedIn, aimed at professionals, and Xanga, a blog-based community site. In all, an estimated 300 sites, including smaller ones such as StudyBreakers for high schoolers and Photobucket, a site for posting images, make up the social network universe. So, how does all of this apply to making decisions about 21st century administering/teaching/learning? This is best summed up in a study conducted at the University of Minnesota Educational Benefits Of Social Networking Sites Uncovered
As administrators and teachers, it is important to have a clear understanding of how students are engaged outside of school and in their use of the digital world. The only way to truly understand this is to experience it first hand. Regardless of your age, you're Never2old2learn. Highly recommended reading:
Cross posted on MI-LIFE Blog Technorati Tags: Social_Networks_benefitsFacebook21st_century_learning Email this • Digg This! • Add to del.icio.us
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